
A few of the game types we play on skirmish days:
Tag
Everyone starts in one spot. The play area is generally small with set boundaries. One person starts counting to 10, and everyone disperses to get some cover. At the count of 10, the game starts. If you are hit, you go to the person who hit you, and you are now on their team. Generally it is good to yell out the names of the people on a team when the team changes. If you are hit when you are on a team, only you move to the other team, not your whole team. The game ends when everyone is on the same team. Generally we play this on semi-auto, so you don’t put too many bb’s into people before they head to your team. When moving to the other team, make sure it is obvious you are “out”. Gun in the air and all that. This is a great way to end the day; it gives you a lot of trigger time.
Bomb
One team defends a location where they have planted a “bomb” with a timer. Generally 45 minutes to an hour is set on the timer. The other team must attack and defuse the bomb before the time runs out. Respawns for the attacking team, but probably not for the defending team, unless they have limited spawns. Their respawn should also be far away from the bomb site.
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