Airsoft Specialties – Close Quarters Combat

In a series of posts, I will go over the different specialties that you can practice in. The first I will go over is Close Quarters Combat(CQC or CQB). CQC occurs whenever you are in close. This can happen outdoors, but generally when inside a building or structure. The key difference from normal combat to CQC is the ranges that you are shooting at. In CQC range is not a problem. There shouldn’t be any shots farther than 50 feet away, which means that almost all airsoft guns will be shooting about the same at that distance. The biggest advantage you can add to your gun in CQC is rate of fire. This can be accomplished by using a larger voltage battery, or by using a multishot shotgun.

The shorter your weapon the better as well. Normally the biggest gun you would want to use is an MP5 or stubby M4. Pistols work great as well.

Camo is not as important in CQC either. Dark clothes help if there are shadows or the lights are low. Other than that, not much is needed as far as camo.

Protective clothing/gear is important as you will be engaging at shorter distances. There will be more chance of close range injuries. Full face protection is advised along with a helmet. Full length clothes helps greatly and a tact vest/plate carrier can help protect your upper body.

Tactics change in CQC. There will not be much chance to flank in CQC, so you will need to work on moving together as a team. If you breach a room, don’t stop mid rush. You will create a bottleneck and everyone on your team will probably die. Stacking before door entry and working on hand signals helps a lot. Also, try not to lean against walls, this creates noise and can give your location away.

If I missed an important Close Quarters Combat item, let me know. If your team has specific tactics that work for you, post them in the comments.

One thought on “Airsoft Specialties – Close Quarters Combat

  1. Communication in CQB is essential!
    When your team rushes a room, make your sweep, get to your final position, and call out what you see loud and clear to your team leader.
    The moment you make contact with an enemy, call it out.
    Once you breach that first doo, they are going to know you are there, so don’t bother hiding. Shock and awe become your primary psychological tools. Lean into your movements, keep your weapon shouldered, move quickly, and behave very aggressively. Because you have very little cover moving through a building, making your enemy hesitate, or reconsider resistance is a major weapon. Demand surrender of every enemy you encounter, even if you are out of danger range. They don’t have to surrender, but it will cross their minds, and it will let them know that you consider yourself dominant in this situation.

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